Hopin

Hopin

Hopin

Challenge one

Establishing our design system and demonstrating value

I joined Hopin in late 2020 to create and develop our design system—a role influencing every design decision across the business.


Our goal was building tools and guidelines enabling teams to build products at speed while maintaining exceptional usability, accessibility and design quality. For successful adoption, myself and a UX engineer established the set of core principles:


Centralised - A core team maintaining all experience standards

Contribution - Everyone is expected to contribute through shared ownership

Collaboration - Product teams rely on DS to help develop components

Continuous - The system evolves with business needs through submissions

Re-developing the Planetary library

An initial Component library existed, organised into Collections and Kits, but teams struggled with implementation, limited variations and confusing categorisation. I developed a more scalable Staging library with necessary elements for product features.


After six months, teams were using Staging as their source of truth rather than its intended purpose, creating inconsistencies with our live React components in Storybook. As other teams grew rapidly, Planetary had to match that pace.

Building the team

We filled 3 DS designer positions quickly—2 new hires and one product team member. Engineering expanded similarly, growing us from 2 to 8, enabling us to maintain pace and build holistically.

Challenge two

Creating scalable libraries focused on team requirements

Learning from Staging's usage, we separated elements into individual libraries for better foundations, faster scalability and improved accessibility:


Foundations - Visual elements like colour, typography and spacing

Components - Building blocks of product UI for consistent experiences

Patterns - Complex components made from system elements

Icons - Informative iconography adding meaning

Throughout this development, I offered constant updates and guidance on how to use our more complex components in instructional videos.

Collaboration

We couldn't predict which features teams would build, so contribution was vital. We created an Extended library for collaboration and product-specific components outside our core library.


Workstreams opened with product teams and a dedicated Planetary member, ensuring our principles and accessibility criteria were met. This shared responsibility engaged teams and deepened understanding of our ethos.

The growth of the core Components library is a shared responsibility amongst all

Challenge three

Tokenisation using Figma Tokens

Design tokens are visual atoms used instead of hard-coded values to maintain scalability. Using the Figma Token plugin, we create themes (like light/dark mode) and generate tokens from Foundations—colour, type, spacing, radii, elevation. A JSON file generates for code integration.


I introduced shared tokens across multiple components: action components like Button, Tab, Tag and Badge share commonality for easier use. Other categories include Form and Select components.

Challenge four

Providing documentation as our source of truth

Components are added to our Storybook repository—the source of truth for application. Zeroheight provided deeper documentation for purpose, behaviours and usage, syncing between Figma, Storybook and Zeroheight.


I documented thoroughly regardless of component size. All components deserve proper documentation to avoid ambiguity, guiding consumers from anatomy through to application.

Challenge five

Customising components for flexibility and reduced engineering effort

Design tokens reduced detachments while providing rigidity with multi-use containers. A card component provides the base container for designers to add elements. This container uses the slot method—flexibility with fixed attributes— which is reusable for larger patterns like Modals, Navigation bars and Menus.

Becoming a multi-brand system

With a fuller token range, we pushed into Hopin's acquired brands—StreamYard, Session and Boomset—creating a multi-brand design system. New token themes apply to components retaining brand identity while using the same crafted components—only type, colour and foundational tokens differ.


Common components are used universally across products for shared design language, therefore reducing the need to engineer new modals or forms—just apply the brand theme.

My learnings

Planetary's goal was bringing consistency as the business grew rapidly. It's become much more, teaching me the importance and complexity of a usable design system—an ongoing project growing with business requirements.

Next steps include:


  • Growing the component library with more complex components

  • Adding sections on brand, illustrations and animation

  • Finalising documentation to keep libraries synced

  • Raising awareness and promoting adoption

  • Building processes for testing compliance with accessibility standards

Credits

Company

Role

Design

Engineering

Engineering Lead

Company

Hopin

Company

Hopin

Role

Lead Design System Designer

Design

João Costa, Hazel Song & Matt Kay

Engineering

Rachel Yoo & Brett Jephson

Engineering Lead

Fernando Pasik

Hopin

Lead Design System Designer

João Costa, Hazel Song & Matt Kay

Rachel Yoo & Brett Jephson

Fernando Pasik

©2017—2026 Selected works / Jon Atkins